Topology Guides
Guides for 3d Artists
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November 2023
Modeling a Human Foot
28/11
December 2021
Modeling with Animation in Mind
27/12
June 2020
Modeling a Human Hand
14/06
May 2020
Modeling Bevel Width Transitions
14/05
July 2018
Moving and Manipulating Edge Poles
02/07
September 2017
Dealing with Mesh Artifacts in Subdivision Modeling
07/09
August 2017
Optimal Edge Loop Reduction Flows
01/08
July 2017
Creating Seamless Decal Meshes
17/07
March 2017
Creating Chamfered Cuts on Corners
09/03
January 2017
Creating a Chamfered Circle
15/01
November 2016
Modeling Grip Ridges
27/11
Cutting Circular Holes in Curved Surfaces
08/11
April 2016
How to retopologize 3D scans into low poly game assets
20/04
March 2016
Cutting Custom Shapes
04/03
November 2015
Modeling a Revolver Cylinder
19/11
September 2015
Creating Square Panel Lines
30/09
Redirecting Edge flows
24/09
August 2015
6 tips for Subdivision Modeling
23/08
Sub-D Corner Types
11/08
Modeling a Thumb Screw top
01/08
July 2015
Modeling a T-joint Pipe
30/07
Creating Curved Corner Edge Flows
19/07
Types of Edge Bevels
16/07
Another Short Tutorial
15/07
3 types of rounded cylinder caps
14/07
Types of Cylinder Caps
14/07
Adding holes to a flat surface
14/07